Abstract
We develop new data structures for solving various visibility and intersection problems about a simple polygon P on n vertices. Among our results are a simple O(n log n) algorithm for computing the illuminated subpolygon of P from a luminous side, and an O(log n) algorithm for determining which side of P is first hit by a bullet fired from a point in a certain direction. The latter method requires preprocessing on P which takes time O(n log n) and space O(n). Our main new tool in attacking these problems is geometric duality on the two-sided plane.
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