Abstract

Virtual Reality (VR) has been widely applied to cultural heritage such as the reconstruction of ancient sites and artifacts. It has hardly been applied to the reprise of specific important moments in history. On the other hand immersive journalism does attempt to recreate current events in VR, but such applications typically give the viewer a disembodied non-participatory role in the scene of interest. Here we show how VR was used to reconstruct a specific historical event, where a famous photograph was brought to life, showing Lenin, the leader of the 1917 October Russian Revolution, giving a speech to Red Army recruits in Moscow 1920. We carried out a between groups experimental study with three conditions: Embodied—where the participant was first embodied as Lenin and then later in the audience watching Lenin; Included—where the participant was not embodied as Lenin but was embodied as part of the audience; and Observing—where the participant mainly viewed the scene from a disembodied third person point of view. Twenty participants were assigned to each of the three conditions in a between-groups design. We found that the level of presence was greatest in the Embodied and Included conditions, and that participants were least likely to later follow up information about the Russian Revolution in the Observing condition. Our conclusion is that if the VR setup allows for a period of embodiment as a character in the scenario then this should be employed in order to maximize the chance of participant presence and engagement with the story.

Highlights

  • There has been an enormous amount of work on the application of virtual reality to cultural heritage, see the review by Remondino and Rizzi (2010) which reports several examples

  • Our goal was to bring this photograph to life in immersive virtual reality, where participants could experience being in the crowd, or delivering the speech as Lenin, standing in the place of Trotsky, or even floating above the crowd to obtain a bird’s eye view of the scenario

  • This study examined the impact of three different types of relationship between a participant and a historical event depicted in virtual reality

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Summary

Introduction

There has been an enormous amount of work on the application of virtual reality to cultural heritage, see the review by Remondino and Rizzi (2010) which reports several examples. We concentrate on immersing people using virtual reality (VR) in the partial reconstruction of an event rather than an experience of being in a simulated extended event. We were interested in how the portrayal of an event following the Revolution might give people the illusion of having been there and taken part in it, and how to engender sufficient interest so that they would later follow-up on those events after their exposure

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