Abstract

The genetic information has been researched to predict the disease and to discover the clue of biological causes, especially in the medical field. However, based on the reliability of genetic information, it also gives a powerful realistic experience with VR devices. In this paper, we developed a dating simulation game that users can meet celebrities. The human personality of the celebrity, the favorability feedback depends on each choice of the conversation and a proper choice creation is based on the genetic information of the user and a celebrity. Besides, a method for utilizing genetic DNA information for virtual simulations is proposed. In this study, we have established that DNA information is related to human relationships both in the real and virtual worlds. Also, we concluded that the DNA information contributes to the development of interpersonal and mental health. However, a person's personality or preference for a specific situation or object, etc. are not determined only through genes. Therefore, more quantitative and multifaceted studies will need to be conducted on the effect of genes on personal preferences. We only experimented with virtual characters in virtual reality. It would be meaningful to proceed with the human experiment not only with a virtual character in the virtual environment, but also another human in the virtual environment. Eventually, the result of the experiment between virtual characters and humans should be compared.

Highlights

  • The research goal of this study is to validate how the similarity between the genetic information of a celebrity and that of a user influences the user's preference in virtual simulations for entertainment

  • This paper explains a virtual simulation for entertainment utilizing genetic DeoxyriboNucleic Acid (DNA) matching

  • It demonstrates that the relationship between celebrities and the user's genetic DNA information, allowing the user to experience a strong affinity with it

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Summary

Introduction

The research goal of this study is to validate how the similarity between the genetic information of a celebrity and that of a user influences the user's preference in virtual simulations for entertainment. The 23andMe, an American personal genetic information analysis company, provides various benefits with consumer's genetic information by using a Direct-to-Consumer (DTC) method that sells directly to consumers without going through a doctor. With this genetic information, more than 250 types of analysis, including risk analysis for various diseases, sensitivity to drugs, genetic characteristics, and ancestor analysis, are becoming a boom by improving the quality of life of users [4]. Ewon Diagnostics Genome Center (EDGC) [5], a genome-specialized analysis company, started the DTC genetic test service under the official brand name Gene2Me [6] for the first time

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