Abstract

The dawn of computer data visualization launched a permanent challenge: the representation of objects with computers. Nowadays we expect to see and experience not just a mere representation of objects but realistic objects created by computers. This work is an ongoing experiment to demonstrate how we sought to represent artistic objects, rebuild and enhance their visual appearance, and reconstruct missing physical parts using of Computer Graphic tools. This multidisciplinary effort enables us to experience virtual artistic objects and makes them available for uncontrolled and unprepared 3d environments like classrooms, museums, or wherever we intend to easily share digital contents.

Highlights

  • This experiment became possible since the School of Arts of the Portuguese Catholic University integrates several multidisciplinary art departments

  • 2 | Background This work starts with an 18th century polychrome wood sculpture of a Crucified Christ

  • Problems associated to the weakened wood support promoted extra damage to the internal structure, especially to the joint parts of the arms, cross, white wrapping cloth

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Summary

Introduction

This experiment became possible since the School of Arts of the Portuguese Catholic University integrates several multidisciplinary art departments. This work was developed as an experiment and several goals were achieved as small projects: Data Collection and Image Visualization, Geometry Reconstruction and Art Object Representation. 4.1 | Image Data 4.1.1 | Digitalization Instead of modeling the sculpture it was considered the use of a scanner.

Results
Conclusion
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