Abstract

Working on an archaeological site a large part of the time is invested in the recreation of the pieces from the fragments found. This recreation can be a simple 2D drawing or lately, in order to obtain a greater amount of information, virtual 3D models. In this study we show the process carried out to obtain the virtual model of a hand-made pottery vessel from a point cloud obtained by photogrammetry. Orientation and reconstruction are based on geometry features using visual programming. The workflow generated allows us to reconstruct the complete piece from fragments in a rapid and accurate way. From fragments the complete piece has been reconstructed and texturize with more than 90 % the points adjusted to the model in a distance better than 0.5 mm.

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