Abstract

COVID-19 or coronavirus has changed or modified day-to-day activities. This deadly disease has influenced all the sectors of countries of the world. Cold, cough, bone pains, and problems in breathing are the common symptoms of this viral infection. The only solution to prevent this infection is social distancing and also emphasis to take precautions like regularly washing of hands with soap or using the sanitizer, using tissues during sneezing and coughing, avoiding face-to- face communication, and wearing of a mask. Virtual reality (VR) is a technology that allows the user to interact with the computer-simulated environment and it is powerful and interactive. VR creates an imaginary world by simulating the real environment by using computer technology. With the help of VR, the user can experience the scariest and toughest situation by playing safe and with a learning perspective. In VR, users are immersed and able to interact with the 3D world instead of viewing a screen. It is the way to experience and feel the past, present, and future and also the way to create our world on customized reality. VRs play an essential role to fight this pandemic with an audio-video virtual environment. VR technology designs and develops a platform to diminish the face-to-face communication between the users. COVID-19 affects all sectors like education, business, health, politics, sports, and many more. With the help of VR, all the sectors or domains can perform or implement their functions with the usage of applications like GoogleMeet, Zoom, YouTube, Portals, etc. This article highlights the main sectors overwhelmed by a coronavirus and how VR helps to reduce the extents of coronavirus. © 2021 River Publishers. All rights reserved.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.