Abstract

Background: Virtual reality (VR) has emerged as a promising approach in the field of healthcare, particularly in the context of multiple sclerosis (MS), offering new possibilities for rehabilitation and improving the quality of life for individuals affected by this chronic neurological condition. Methods: The electronic databases PubMed, Google Scholar, and PEDro were thoroughly searched using medical subject headings and free text related to multiple sclerosis, virtual reality, upper limb, and rehabilitation. The review followed the PRISMA guidelines. Results: A total of 4 articles were included in the review. These articles examined the effects of VR in upper limb rehabilitation on patients with MS. The majority (n=2) of the studies compared VR with usual care, while one examined tele-VR and one with non-serious games. Conclusion: VR interventions have shown promise in enhancing manual dexterity, upper limb rehabilitation, and arm function in MS patients. The use of serious games for arm rehabilitation has also demonstrated potential benefits in improving functional outcomes in MS patients.

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