Abstract

BackgroundResearch into the application of virtual reality technology in the health care sector has rapidly increased, resulting in a large body of research that is difficult to keep up with.ObjectiveWe will provide an overview of the annual publication numbers in this field and the most productive and influential countries, journals, and authors, as well as the most used, most co-occurring, and most recent keywords.MethodsBased on a data set of 356 publications and 20,363 citations derived from Web of Science, we conducted a bibliometric analysis using BibExcel, HistCite, and VOSviewer.ResultsThe strongest growth in publications occurred in 2020, accounting for 29.49% of all publications so far. The most productive countries are the United States, the United Kingdom, and Spain; the most influential countries are the United States, Canada, and the United Kingdom. The most productive journals are the Journal of Medical Internet Research (JMIR), JMIR Serious Games, and the Games for Health Journal; the most influential journals are Patient Education and Counselling, Medical Education, and Quality of Life Research. The most productive authors are Riva, del Piccolo, and Schwebel; the most influential authors are Finset, del Piccolo, and Eide. The most frequently occurring keywords other than “virtual” and “reality” are “training,” “trial,” and “patients.” The most relevant research themes are communication, education, and novel treatments; the most recent research trends are fitness and exergames.ConclusionsThe analysis shows that the field has left its infant state and its specialization is advancing, with a clear focus on patient usability.

Highlights

  • There is no definite date for the first virtual reality (VR) application but the Sensorama device described by Morton Heilig in 1955 can be seen as a possible starting point [1,2]

  • VR can be defined as a technology that makes users believe that they are in another place, based on heavily influencing the primary sensory inputs with computer-generated data [4]

  • The title search ensured that only publications focused on VR were included in the data set, while publications touching on VR as a side aspect were excluded

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Summary

Introduction

There is no definite date for the first virtual reality (VR) application but the Sensorama device described by Morton Heilig in 1955 can be seen as a possible starting point [1,2]. His invention is one of the earliest known examples of immersive technology incorporating vision, sound, smell, as well as the sensation of touch, thereby letting users experience an illusory form of reality [2,3]. Research into the application of virtual reality technology in the health care sector has rapidly increased, resulting in a large body of research that is difficult to keep up with

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