Abstract

This study examines how virtual reality images are used in contemporary theatre. Modern technologies get into various areas of life including the theatrical environment. Therefore, the study of the role of virtual reality in contemporary theatre is crucial for the qualitative understanding of the tendencies in development of the contemporary theatre scene in the context of the development of contemporary art. This determines the relevance of this study and subsequent academic research in this field as well. The purpose of this study is to assess the degree of influence of modern technologies on creating virtual reality in the development of theatrical art. The leading approach for this study is a combination of a systematic study of the main trends in the creation of virtual reality within the framework of the development of modern technologies and the logical construction of conclusions retrieved from the results of this study. The main results obtained in this study are supposed to be the identification of the main areas for creating virtual reality in the activities of contemporary theatres and changes in the work of theatre groups during the COVID-19 pandemic. Prospects for subsequent academic research in this field are determined by the increasing usage of modern technologies for creating virtual reality within the framework of the modern development of theatrical culture and the need for a deep study of this factor as the one that defines the prospects for the technological development of the contemporary theatre scene. The practical significance of this study lies in the possibility of using its results obtained to assess the role and place of modern technologies for creating virtual reality in contemporary theatre.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.