Abstract
Research into the viability of virtual reality (VR) systems goes back nearly five decades. Even so, Human Factors researchers utilizing this type of technology are by most estimates still relatively rare in the field. The following paper focuses on how virtual reality technology is evolving into a viable tool during the research process. A brief background followed by an overview of the major terminology relating to VR is followed by human factors related applications for use. The paper concludes by discussing how VR can be used in education and specific research being conducted to examine metacognitive skills for engineering students.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.