Abstract

This paper introduces, explains and illustrates real-life application of virtual training tool for electrical engineering education. The tool gives users the opportunity to interact with and manipulate 3D models of authentic devices. The users have a possibility to compare structural differences between devices, assemble and disassemble the machines and test them under extreme conditions, all of which would not be possible while working with a real device. The 3D devices are fully operational allowing the users to interact with them on every level, including analysis of impact of supply conditions i.e. modify voltage and frequency of a particular motor and monitor changes in performance while still operating. The main goal of this research was to evaluate effectiveness and educational values of the proposed tool. Early studies and feedback from educators and students prove this tool to be a great assistance to process of education, facilitating knowledge acquisition and providing an innovative way to put theory into practice.

Highlights

  • Difficulties of students of science-related subjects often stem from the abstractness and complexity of learned concepts and the fact that those concepts process are not applied in practice

  • Used for practical exercises is expensive, students are under close scrutiny when conducting any activity using the devices. They are not allowed to experiment with the device itself, experience emergency states or the effects of misconfiguration, as it may lead to equipment damage and is often against every health and safety regulation implemented in the facility

  • Most students appreciated the opportunity offered by virtual reality (VR) in education and would like to use VR as a part of classes (94.4%), finding this kind of presentation useful for memorisation (80.5%) and understanding (83.3%). 83.3% of them felt comfortable during the session

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Summary

Introduction

Difficulties of students of science-related subjects often stem from the abstractness and complexity of learned concepts and the fact that those concepts process are not applied in practice. Used for practical exercises is expensive, students are under close scrutiny when conducting any activity using the devices. They are not allowed to experiment with the device itself, experience emergency states or the effects of misconfiguration, as it may lead to equipment damage and is often against every health and safety regulation implemented in the facility. Such conditions of work prevent them from working on their own, practicing and catching up outside the laboratory schedule. The Ed-tech industry can improve education results for most students as various examples of hardware and software solutions implemented into the education process indicate (Nadan et al 2011)

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