Abstract

Abstract Virtual reality (VR) is defined as the computer‐generated simulation of a three‐dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. Other related technologies include augmented reality (AR) and mixed reality (MR). Virtual reality has the potential to be an effective tool that marine educators and conservationists can use to motivate an interest in and empathy for marine conservation and education at a global level. However, the various differing systems that are currently available, many with different but vaguely similar names, can make this groundbreaking technology particularly daunting for newcomers. Understanding the differences among VR, AR, and MR is key to understanding how best to use this technology for the promotion of marine conservation and global education. There are some potential legal and health‐related impacts on users of VR technology that need to be addressed before VR can truly be effective on a global scale. Infinite Scuba is a video game developed by Cascade Game Foundry (CGF) that enables players to explore the ocean virtually with Mission Blue founder, Dr Sylvia Earle. Cascade Game Foundry (CGF) recently introduced a VR version of Infinite Scuba and made some discoveries that should be encouraging to those engaged in the global marine conservation effort. Virtual reality technology has the potential to play a key role in mobilizing knowledge and conservation action in the future.

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