Abstract

Understanding how people behave when facing hazardous situations, how intrinsic and extrinsic factors influence the risk taking (RT) decision making process and to what extent it is possible to modify their reactions externally, are questions that have long interested academics and society in general. In the spheres, among others, of Occupational Safety and Health (OSH), the military, finance and sociology, this topic has multidisciplinary implications because we all constantly face RT situations. Researchers have hitherto assessed RT profiles by conducting questionnaires prior to and after the presentation of stimuli; however, this can lead to the production of biased, non-realistic, RT profiles. This is due to the reflexive nature of choosing an answer in a questionnaire, which is remote from the reactive, emotional and impulsive decision making processes inherent to real, risky situations. One way to address this question is to exploit VR capabilities to generate immersive environments that recreate realistic seeming but simulated hazardous situations. We propose VR as the next-generation tool to study RT processes, taking advantage of the big four families of metrics which can provide objective assessment methods with high ecological validity: the real-world risks approach (high presence VR environments triggering real-world reactions), embodied interactions (more natural interactions eliciting more natural behaviors), stealth assessment (unnoticed real-time assessments offering efficient behavioral metrics) and physiological real-time measurement (physiological signals avoiding subjective bias). Additionally, VR can provide an invaluable tool, after the assessment phase, to train in skills related to RT due to its transferability to real-world situations.

Highlights

  • Each year, deficient Occupational Safety and Health (OSH) practices cause a global cost of approximately 2680 billion euros (Elsler et al, 2017)

  • In this article we focus on the measurement of risk taking (RT) using physiological and behavioral metrics, with VR being employed as a tool to create immersive situations

  • Investigations into behavioral measurement are at a turning point as, due to the potential of technological advances, we can generate virtual worlds to evaluate and, going further, train people in certain skills and competences

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Summary

INTRODUCTION

Deficient Occupational Safety and Health (OSH) practices cause a global cost of approximately 2680 billion euros (Elsler et al, 2017). Some authors have employed self-report measures based on questionnaires on compliance with safety practices in the workplace (Parker et al, 2001; Mohamed et al, 2009; Seo et al, 2015), attitude toward risk and organizational commitment (Kivimäki and Kalimo, 1993) and in studies into decision making (Sitkin and Weingart, 1995). In the BART validation study, researchers employed measures of impulsivity, sensation seeking and behavioral constraint. We consider this a good basis to build on, since each of these constructs has been investigated independently and associated with RT. We can find an interesting study from Wills et al (2006) supporting this idea in the substance abuse field

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