Abstract

Part 1 Introduction: approaches to the successful design and implementation of VR applications, S. Bryson. Part 2 Science and engineering: virtual reality for the physician of the 21st century, R. Satava populated information terrains - first steps, S. Benford et al hand-guided scene modelling, H. Sun modelling in immersive environments - a case study for the science of VR, M. Slater et al constraint based 3D manipulation techniques for virtual environments, T.R. Fernando et al implementing televirtuality, G.C. Fox et al time lag reduction in a medical virtual workbench, W. Lawton et al tools and metaphors for user interaction in virtual environments, M. Rygoi et al some human factors issues in immersive virtual reality - fact and speculation, E.C. Regan. Part 3 Simulation and training: galeria virtual - a platform for non-limitation in contemporary art, N. and R. Pares MuSE - using virtual reality in system development and validation, H. Wirth et al event-driven visual effects in flight simulation virtual environments, C. Longhurst learning in virtual environments (LIVE), D.J. Brown et al simulating humans in virtual reality, J.P. Granien et al applications of virtual humans in virtual reality, D. Thalmann. Part 4 Visualization: systems structure visualization, S. Whalley et al virtual reality in computational neuroscience, J. Leigh et al a unified approach to addressing limitations of desktop data visualization and virtual environments, R.R. Dickinson et al.

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