Abstract

Thе paper presents the inclusion of new innovative methods in medical education in Bulgaria. Recently, schools around the world have had to move to distance learning for their students. The use of modern technologies in the virtual classroom today is the most important part of the educational process. Effective modern devices, user-friendly platforms and appropriate educational pedagogical methods prove to be the key to excellent training. The inclusion of virtual teaching methods and serious educational games contributes to the conduct of high-level training and the formation of future medics of knowledge, skills and experience necessary for the formation of their professional qualities. The paper presents the results of a survey conducted among trainers and trainees at medical universities in Bulgaria. The analysis of the results shows the readiness of teachers and students to apply the methods of virtual learning and serious games in the educational process.

Highlights

  • The increasing use of games by the modern younger generation shows a tendency for serious educational games to become part of the educational real and online process

  • The main purpose of this paper is to study and present the opinion of teachers and students of medicine on the inclusion of virtual methods and serious games in higher education in Bulgaria

  • The Ministry of Education of Bulgaria reports a high percentage of successful use of educational platforms in a large number of educational institutions in the country

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Summary

Introduction

The increasing use of games by the modern younger generation shows a tendency for serious educational games to become part of the educational real and online process. The use of virtual situations, video algorithms and video presentations are increasingly entering the learning process. The teacher's work in the virtual classroom is more specific than in the real classroom. The requirements for the teacher are increasing, including for example the need for the teacher to use the technological environment and to apply new methods adapted to the peculiarities of virtual learning. The teacher must be able to teach the learners the necessary knowledge, to assist them in the acquisition and improvement of professional habits and skills. Virtual learning should be able to solve problems such as: creating skills for learners to cope independently with tasks and building the ability to cooperate with each other, to make independent decisions and to be able to work and think in a team. Computer simulation games are suitable for use in medical, engineering and iJET ‒ Vol 15, No 19, 2020

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