Abstract

Virtual reality (VR) enables the fast, free, and highly controllable setting of experimental body images. Illusions pertaining to a body, such as the rubber hand illusion (RHI), can be easily conducted in VR settings, and some phenomena, such as full-body illusions, are only realized in virtual environments. However, the multisensory-integration process in VR is not yet fully understood. Thus, it remains to be clarified if specific phenomena that occur under VR settings manifest in real life as well. One useful investigative approach is measuring brain activities during a psychological experiment. Electroencephalography (EEG) oscillatory activities provide insight into the human multisensory integration process. Nevertheless, EEG data can be vulnerable to VR noise, which causes measurement and analytical difficulties for EEG data recorded in VR environments. Here, we achieve an experimental RHI setting using a head-mounted display that provides a VR visual space and VR dummy hand along with EEG measurements. We compared EEG data collected in both real and VR environments and observed the gamma and theta band oscillatory activities. Ultimately, we observed statistically significant differences between congruent (RHI) and incongruent (not RHI) conditions in the real environment, which is consistent with previous studies. Differences in the VR condition were observed only on the late theta band oscillation, suggesting that the VR setting itself altered the perceptual and sensory integration mechanisms. Thus, we must model this difference between real and VR settings whenever we use VR to investigate our bodily self-perception.

Highlights

  • Virtual reality (VR) enables the fast, free, and highly controllable setting of experimental body images

  • We compared the subjective ratings for each condition (Fig. 3) and tested the statistical difference in the subjective rubber hand illusion (RHI) experience using two-factor ANOVA to confirm that the RHI was successfully induced

  • We observed a generally stronger RHI experiences in VR; the RHI experience was significantly higher in congruent condition than in the baseline and incongruent conditions in both the real and VR environments

Read more

Summary

Introduction

Virtual reality (VR) enables the fast, free, and highly controllable setting of experimental body images. The image of the rubber hand was located more than 30 cm away from the real hand This suggests that the RHI created using a VR scene visualized via an HMD, in principle, violates the spatial rule of multisensory integration. One of the aims of our study was to investigate the multisensory integration process in real and VR environments To this end, we performed a tactile detection task to investigate the cross-modal congruency effect during ­RHI9. If visual scenes of VR through HMDs have any impact on the visuo-tactile integration process, the congruency effect between real and VR environments could be differentiated. Another aim of this study was to investigate the changes in electroencephalography (EEG) activation induced by a VR visual scene. Previous EEG-based studies have investigated the relationship between some EEG components and multisensory i­ntegration[17,18,19,20]

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call