Abstract

Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality (VR) can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it impossible to popularize it in teaching. In this context, this paper is based on VR for the design of an interactive teaching platform. This paper discusses the key technologies of virtual reality, introduces the relevant theoretical foundation, and describes the current virtual reality devices with high popularity and their advantages and disadvantages for systematic analysis. From the perspective of teaching design, the design of human-computer interaction teaching process using VR technology to develop learning scenes is studied, introducing 3D modeling techniques, model construction, the production of picture and text panels, the production of video materials, and the establishment of virtual tour guide 3D scenes. The principle of this paper is to build a 3D vision for building 3D views of educational needs to design high quality images and video animation using 3DMAX and unity 3D engines. Then, we introduce the use of VR glasses (entry-level), smart phones (android/ios), and Bluetooth wireless handle to build a simple interactive teaching platform; the platform is of low cost of construction and student coverage, to solve the teaching resources shortage, equipment conditions lagging behind, the curriculum content aging, teachers and students who cannot interact in real time, and a series of problems.

Highlights

  • Standing on the overall situation of economic, social, and educational development, comprehensively improving the level of vocational education and teaching quality has become an important measure to meet the new round of technological revolution and industrial change [1]. e traditional teaching mode can no longer meet the demands of industries and enterprises for job competencies, and higher vocational institutions are actively thinking about how to carry out teaching reform

  • In the situation of comprehensive implementation of teaching reform in business data, it is undoubtedly most necessary to design real data, economically and widely applicable virtual reality (VR) interactive teaching device to assist teaching, especially in private higher education institutions that are limited by teaching funds

  • Conceptualization, and the key technologies, sensing technology, computer graphics technology, voice recognition and processing technology, network technology, etc., the information accessed by the computer can be rapidly transformed into a technology that can be recognized by the human body, and things in the virtual environment can accurately give corresponding feedback after receiving the user’s input [9]: real-time interactive online and offline hybrid education, an online learning platform, and an organic combination of real-time point reading, and the construction of a low-cost, widely used teaching platform, in order to achieve the purpose of improving the teaching effect, increasing interest in learning, and teaching and learning without time and space limitations [10]

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Summary

Introduction

Standing on the overall situation of economic, social, and educational development, comprehensively improving the level of vocational education and teaching quality has become an important measure to meet the new round of technological revolution and industrial change [1]. e traditional teaching mode can no longer meet the demands of industries and enterprises for job competencies, and higher vocational institutions are actively thinking about how to carry out teaching reform. In order to speed up the process of teaching reform, various interactive online learning platforms using multimedia computer technology and network technology have emerged. Conceptualization, and the key technologies, sensing technology, computer graphics technology, voice recognition and processing technology, network technology, etc., the information accessed by the computer can be rapidly transformed into a technology that can be recognized by the human body, and things in the virtual environment can accurately give corresponding feedback after receiving the user’s input [9]: real-time interactive online and offline hybrid education, an online learning platform, and an organic combination of real-time point reading, and the construction of a low-cost, widely used teaching platform, in order to achieve the purpose of improving the teaching effect, increasing interest in learning, and teaching and learning without time and space limitations [10]. After receiving the user information, the server first makes a simple judgment on the information, such as the attributes of the entity, user rights, and priority and assigns it to the processing priority queue according to the Bluetooth tech

Results
System Implementation
System Test
30 Carrier layer
Conclusion
Full Text
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