Abstract

Technology is constantly evolving and has radically changed the way societies behave and operate. These advancements have brought enormous benefits - dramatically highlighted in 2020 by the emerging use of remote learning worldwide. The COVID-19 outbreak has served as a tipping point for the technological advances in architecture education in particular and higher education in general. Virtual reality is considered one of the innovative technologies that have been widely applied in different fields. This study, therefore, aims to examine the potential of VR applications in architecture education. The adopted methodology is reviewing articles from the Scopus Database under the Title/Abstract/Keyword field search using the following keywords: (“Virtual Reality” AND “Architecture Education” AND “Urban Design” AND “Design Studio”). Findings provide valuable insights for researchers, educators, and practitioners on integrating virtual reality in education to improve the educational process.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call