Abstract

Virtual museum technologies can be used by teachers for various purposes: communicative, cultural and educational, teaching, motivational and research. The combination of information technology, museum pedagogy and the project method provides ample opportunities for developing abilities in schoolchildren of all ages. Today, there is a trend to the implementation of virtual museum pedagogy in educational practices, including research activities of schoolchildren. The urgency of this process is obvious. The virtual museum technologies allow you to develop various types of lessons: problematic (creating a problem situation), individual (independent search and cognitive activities), group creative tasks, travel lessons, excursions, competitive-game programs. All of them are aimed at awakening the student's interest and research activity. Virtual museum pedagogy is a promising direction, innovative pedagogical technology. Rapidly developing information technologies and mass media are shaping new models of socio-cultural objects, including virtual museums. Museums and schools can be interacted through the development of research activity in children. This should be various activities aimed at the solution of creative, research problems in science, technology, art. This work should contribute to the development of research thinking, which makes it possible to develop cognitive interests, independence, and a culture of educational work; systematize, generalize, deepen and apply knowledge. To perform such activities, it is necessary to use museum exhibitions; in the context of distance learning, the use of virtual museum technologies is especially important.

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