Abstract

In the article, the authors consider issues related to the study of the virtual museum,the definition of the virtual museum is revealed, its varieties and characteristic features are highlighted. Current trends and promising directions for further development are outlined. The classification of virtual museums from the point of view of cultural studies is given.The Virtual Museum of the History of communication has always been relevant in modern society. Worldwide, the demand for a digital museum is growing. The collections of virtual museums are represented by various sources – written, graphic (including 3D), audio and video sources. Most virtual museums display original images of text sources, but not in a machine-readable format. This approach significantly narrows the search capabilities of virtual museum information systems (the source cannot be found by the system itself). Similar problems arise with audio and video sources, because they do not have their own description or it is too small, despite the apparent value in the study. Overcoming these problems will improve the quality of generated resources, increase their information return, and increase the use of CG in classical research and education.The classification of virtual museums from the point of view of cultural studies is given. Virtual museums are products of the computer industry that provide free mass access to cultural heritage. It is noted that virtual museums have a significant potential for the preservation of cultural heritage objects created today. Virtual museums are a new cultural form with its own features and promising functions. Despite the fact that they are developed in Western countries, in Kazakhstan they have not yet really appeared and have not been studied at the academic level.

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