Abstract

This article demonstrates the technological factors involved in the development of this educational software proposal, which is embodied as a Virtual Learning Environment developed under the Sharable Content Object Reference Model (SCORM) standard version 1.2, using agile software development methodology, SCRUM. This tool supports teacher’s activities in the classroom, this software contains activities that strengthen the topics of ratio and proportion of the sixth-grade student of primary school according to the curricula of Secretaria de Educacion Publica (SEP), in Mexico.

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