Abstract
A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to determine the effects of virtual immersive sensorimotor training intervention by quantifying 1) the training effect measured via change in performance pre-to post-intervention on the virtual reality exercises, 2) the difference in the in clinical measures of functional sensorimotor control, 3) the injury incidence rate, and 4) on-field performance during soccer competitions. Statistical analyses were used to describe differences between an experimental and a control group. Participants were recruited from the men and women's soccer teams at two universities in the United States. Participants at one university were in the experimental group (n = 78) and received virtual immersive sensorimotor training, consisting of nine novel exercises in headset virtual reality, twice each week for six weeks. Participants at the second university were in the control group (n = 52). The virtual exercises were developed with reference to the rehabilitative principles of neuroplasticity to train various neurologic processes, contributing to overall sensorimotor control. This includes vestibular, visual and oculomotor activities, cervical neuromotor control training, movement coordination, and postural/balance exercises. The results indicate significant positive training effects pre-to post-intervention in seven of the nine training exercises (p ≤ 0.005) and improvement in clinical tests of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) in the experimental group compared to the control. One of the virtual training exercises was positively associated with on-field performance (p = 0.022). No differences in injury rate or overall on-field performance metrics between the experimental and control were detected. This research study provides evidence of training and positive transfer from virtual to real-world environments, supporting the use of these novel virtual exercises to improve measures of sensorimotor control in healthy soccer athletes.
Highlights
Injury prevention in contact sports is of great importance for the health and safety of athletes
For the VIST exercises, there was a significant training effect for smooth pursuit, saccades, near-point convergence, peripheral vision, visual figure, joint position target, and cervical neuromotor control for the participants in the experimental group compared to the control (p values between
The purpose of this investigation was to determine the effects of a virtual immersive sensorimotor training intervention utilizing activities delivered primarily through immersive virtual reality (IVR)
Summary
Injury prevention in contact sports is of great importance for the health and safety of athletes. Rule changes [1], equipment modification [2], and behavioral approaches have been implemented to decrease player risk for concussion and musculoskeletal injuries [3, 4] In addition to these approaches, research has demonstrated that sensorimotor training (either at the granular or composite level) may add a protective factor against sport injuries [5, 6]. While originally developed primarily for gaming, many researchers in healthcare are finding ways to incorporate two and three-dimensional extended realities into their profession [11, 12, 13, 14] These technologies enable manipulation of the user's context of and interaction with a sensory-stimulating environment and may provide an ideal training and rehabilitative interface for various components of sensorimotor control [15, 16, 17, 18, 19]. We hypothesized that there would be a positive association between IVR score and on-field performance and an inverse relationship between IVR score and injury risk
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