Abstract

This paper discusses a variety of the author’s artistic projects exploring altered states of consciousness and computer art. First, the paper will provide a brief overview of previous creative works, which include compositions of electroacoustic music, interactive visualisations, and visual music films. These previous works use the concept of altered states of consciousness as a compositional principle, as explored in the author’s book Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media (OUP 2018). Following this, a variety of the author’s recent creative work produced from 2016–2019 will be discussed. These works include: a series of paintings that incorporate computer graphics animations when viewed in augmented reality; VJ performances constructed using direct animation on 8mm film, computer graphics animations generated from code and audio-reactive effects; and Cyberdream VR , a virtual reality experience. These interrelated projects continue to develop the author’s artistic investigations into altered states, while also referencing work such as demo scene videos; cyberdelic imagery of the type seen on fliers from the 1990s rave-era; and the recent Internet-borne subculture vaporwave, which recontextualises the aesthetics of 1980s and 1990s ambient corporate music and utopian computer graphics to construct surrealistic dystopias.

Highlights

  • In this paper I will discuss various creative projects, which I have been working on over the last few years

  • My earlier practice-led PhD at Keele University focused on the composition of electroacoustic music based on altered states of consciousness (ASCs)

  • I became aware of various existing work related to ASCs across music, experimental film, audio-visual performance, video games and virtual reality (VR) applications

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Summary

INTRODUCTION

In this paper I will discuss various creative projects, which I have been working on over the last few years. The main background for these projects is my on-going work regarding altered states of consciousness (ASCs) (e.g. see Weinel 2018c), yet there are many other relevant references points, including street art, demo scene videos, rave culture imagery, and vaporwave: a recent Internet music subculture which engages with techno-utopian/dystopian ideas. These artistic works are ‘experimental’ in that they are created using a predominantly ‘bottom-up’ process, where materials, forms and ideas are successively combined and reconstructed, allowing more forms and meanings to gradually emerge from this process, rather than being predetermined. This paper will begin with a discussion of background works and reference points, before providing a more in-depth discussion of the pieces produced over the last three years

BACKGROUND
POINTS OF CONNECTION
Street art futurism
Demo scene and rave culture
Vaporwave
Drawing connections
AR PAINTINGS
VJ PERFORMANCES
VIRTUAL REALITY
SUMMARY
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