Abstract

BackgroundOur suite of openly available virtual games for nursing education is used worldwide, resulting in a need to better understand the learners’ experience. MethodWe evaluated the games, by providing a link at the end of our games to an abbreviated version of the Player Experience Inventory and through qualitative feedback from an open-ended question. ResultsA total of 568 players completed the survey. Findings confirmed that the virtual gaming simulation design choices we made during development were strongly linked to positive psychosocial consequences which in turn promoted game playing. ConclusionsThe simulations were well received by a diverse group of respondents.

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