Abstract

This chapter examines virtual environments which usually represent computer simulated environments, otherwise called virtual worlds or virtual reality and its application in physical therapy. Virtual environments present computer-generated three-dimensional (3D) representation of a physical presence of places in the real world as well as in the imaginary world. Users mainly interact with virtual environments using virtual reality headsets. Many of the current virtual reality environments are primarily visual experiences display either on a computer screens or through other stereoscopic displays. Applications of virtual environments are mainly focused on artificial reality that projects users into a 3D space generated by the computer with some sort of tracking devices which may be the virtual reality headsets worn or another 3D tracking device attached to the body of the user such as the electromagnetic tracker system. Research in virtual environments has made significant impact in the entertainment industry and in the training field such as the flight simulator (Stern, 1995).

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