Abstract
This paper presents the development and testing of the Virtual Construction Simulator (VCS), a 4D CAD generation prototype which allows a user to develop a construction schedule by interacting directly with the 3D building model. The prototype application was developed in a 3D game engine interface. The VCS is developed to allow a user to group 3D components into construction assemblies, sequence the assemblies, and review the 4D model for the project. The VCS interface was assessed through a classroom exercise where 10 student groups developed construction schedules for a portion of a project. 5 of the student groups used the VCS application and 5 groups used a traditional 4D CAD modeling application for reviewing a schedule generated in a CPM application. The VCS allowed the groups to be more focused on the 3D model during the schedule process and aided in the identification of more innovative ideas.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.