Abstract

- Virtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enables linking the user and a virtual environment in capturing the user's motion. Our primary purpose is to improve communication between the students, especially the team members in STEM schools in Egypt. The application supports students in the capstone project for each grade. It is supported by tools to make a simulation for the project. Also, it is supported by a virtual reality headset. As we mentioned, VR is used in many fields, and it isolates the person from the surrounded environment altogether. VR is used instead of Anesthesia because of its effect in isolating humans from the surrounded environment. That will increase communication and concentration between the team members and make them feel that they are in an actual meeting. Every person will have an avatar in the application represent him. This avatar will translate every member's motion in the meeting by the sensor in the VR headset. A mic supports the VR headset. Every team will have a specific room, this room is where they can make all meetings, and all the work, achievements, and updates of the group will save in this room. Also, the application work as a director for the work

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