Abstract

We describe the development of a virtual art gallery based on a game engine's technology. In the specific case of painting, the development of a virtual gallery comprises both the design of the spatial layout and the editing of high-quality textures from original images. Besides recreating the original gallery atmosphere, virtual painting galleries enable new aesthetic experiences, such as the construction of 3D installations. This ability to interact with high-resolution images should be furthered in the near future, as the next generation of game engines will support larger texture files and sophisticated mapping effects.

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