Abstract
This chapter focuses on virtual world environments, specifically computer‐generated three‐dimensional animated environments, which include computer games and simulations. This chapter defines what virtual worlds are and explores art and design education research that has been conducted in or that relates to virtual worlds. These research topics include virtual art and design in relation to galleries and museums in virtual worlds; games in art education; visual literacy in the virtual world; identity, gender, and the formation of avatars; K–12 and higher education; and the visual community and assessment. The chapter concludes with a discussion of how virtual experiences can be transformed into real‐world learning experiences.
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