Abstract

Real-time and accurate interaction technology is required to realize new wearable Mixed Reality (MR) solutions. At present, the mainstream interaction method relies on gesture detection technology, which has two shortcomings: 1. the hand feature points may easily be obstructed by obstacles and cannot be detected and 2. the kinds of gesture that can be recognized are limited. Hence, it cannot support complex interactions well. Moreover, the traditional collision detection algorithm has difficulty detecting the collision between real and virtual objects under motion. Because location information of real objects needs updating in real time, it is easy to lose collision detection under high speeds. In the implementation of our system, Mixed Reality Table Tennis System, we propose novel methods which overcome these shortcomings. Instead of using gesture detection technology, we use a locator as the main input device and build a data exchange channel for the devices, so that the system can update the motion state of the racket in real time. Besides, we adjust the thickness of the collider dynamically to solve the collision detection problem and calculate rebound results responding to the motion state of the racket and the ball. Experimental results show that our method avoids losing collision detection and improves the authenticity of simulation. It keeps good interaction in real time.

Highlights

  • Mixed Reality (MR) technology, originating from Virtual Reality technology, is one of the hottest technologies in recent years

  • In the 1990s, Tom Caudell and David Mizell formally put forward the terminology of Augmented Reality [1,3]

  • In 1997, Ronald Azuma proposed a broad definition of Augmented Reality technology [3]

Read more

Summary

Introduction

Mixed Reality (MR) technology, originating from Virtual Reality technology, is one of the hottest technologies in recent years. In the 1960s, Ivan Sutheland developed the earliest augmented reality system model (See-Through Head-Mounted Dispaly), which was the world’s first use of a CRT optical lens head mounted display [1,2,3,4,5]. It lacked movement tracking [2]. MR devices, represented by Microsoft Hololens [6], have been developing in recent years In the 1990s, Tom Caudell and David Mizell formally put forward the terminology of Augmented Reality [1,3].

Objectives
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.