Abstract

In the past several years, the application of 3D technologies in the textile and clothing design industry has considerably increased and become more accessible to designers and patternmakers. With digitisation in garment engineering and virtual prototype and modelling techniques becoming more mainstream, a new generation of virtual human models starts to develop to fulfil the demand for protective and functional products designed for specific athletes, such as climbers and mountaineers. We must base our work on an improved understanding of the behaviour of the musculoskeletal system to develop garment patterns that minimise discomfort and improve performance under dynamic body deformations and muscle contractions associated with specific movements. For this study, we explored the possibilities of using existing software packages for virtual prototyping based on human kinematic models for functional clothing.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call