Abstract

Abstract: One of the main concerns that have been consistently raised for video games is that most games have an offensive element. This has led many to argue that it can have a negative impact on those who play such games. Despite more than 15 years of controversy, there are few obstacles to systematic research. This article outlines empirical research in this area, including research methods such as free play observations, self-reporting methods, and experimental research. This article argues that all published studies of video game violence have methodological issues and include only possible short-term measurements of offensive outcomes. The only consistent finding is that, in contrast to teenage children, most of the research on very young children shows that children become more aggressive after playing or watching violent video games. It means that there is a tendency. However, this is all the result of using a specific research method (that is, observing the child's free play).  1998 Elsevier Science Ltd

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