Abstract

The aim of this Research Paper is to identify and understand how certain video games promote violent extremism against women. Research work in this paper on how extremism is promoted against women through video games has been divided into three main categories – women as sexual objects, women who are scantily clad and women as background decoration. Two-three games have been chosen under each of these categories that show how through various scenarios and situations in these games’ extremism is promoted against women. After these results of a survey has been given to show how these games might affect the mentality of the people playing these. Results also show how sexism and tendencies to promote extremism against women is more in males. Also results show how the mental health of teenagers and adolescents might get affected by getting exposure to these games. Finally, a list of measures has been provided that would help people especially the younger generation from getting exposure to these games and thus help in reducing violent extremism against women.

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