Abstract

Virtualized training provides high fidelity environments to practice skills and gain knowledge, potentially mitigating harmful consequences from real life mistakes. Current research has focused on videogames, believed to have characteristics that improve learning. There is conflicting evidence on the benefits of using videogame-based training to improve learning. This study explored the impact of two videogame characteristics (i.e., rules/goals clarity and human interaction), on mid-training scores and post-training scores (i.e., familiar task and novel task). Results from a sample of 513 undergraduates showed that both videogame characteristics significantly impacted mid-training performance but not post-training performance; clear rules/goals and completing the training alone improved mid-training performance. There was also a significant moderation between the two videogame characteristics for post-training scores on the novel task, but not the familiar task, or mid-training performance. Findings suggest videogame characteristics have an immediate but not sustained impact on learning; implications are discussed.

Highlights

  • Organizations have used virtualized trainings for decades [1–3] to allow employees to practice complex, work-related skills in a high-fidelity environment before performing those skills on the job [4]

  • Hypothesis 8: Human interaction will moderate the relationship between rules/goals clarity and post-training performance in a familiar task, such that human interaction will enhance the positive impact of clear rules/goals on post-training performance in a familiar task

  • Pose of this study was to explore the impact of two videogame characteristics, rules/goals pose of this study was to explore the impact of two videogame characteristics, rules/goals and and human human interaction, interaction, on on training training performance

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Summary

Introduction

Organizations have used virtualized trainings for decades [1–3] to allow employees to practice complex, work-related skills in a high-fidelity environment before performing those skills on the job [4]. This study explores two videogame characteristics (i.e., rules/goals clarity and human interaction) and their impact on learning outcomes [26], in addition to probing their potential interaction. These two characteristics were selected in particular, because they are aspects of the game that can be controlled and changed by an organization without in-depth changes to a game’s design or programing. This study uses the Game Attributes taxonomy [30] which is widely cited by videogame researchers [43–46] This taxonomy defines nine game characteristics (i.e., action language, assessment, conflict/challenge, control, environment, fiction, human interaction, immersion, and rules/goals). The two videogame characteristics of interest for this study are rules/goals clarity and human interaction because these two characteristics can often be changed without needing to alter a videogame’s programming [30]

Videogame Characteristic
Post-Training Performance
The Impact of Videogame Characteristics
Participants
Procedures
Videogame-Based Training
Scoring Methodology
Measures
Results
Noteon that in Figure
Discussion
The Benefits of Clear Rules/Goals
The Benefits of Human Interaction
Evaluating Post-Training Performance
Distinguishing Videogame Characteristics
The Importance of Game Selection
Limitations
Future Research
Conclusions
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