Abstract

Videoconference has become the dominant technology for remote meetings. Embodied Virtual Reality is a potential alternative that employs motion tracking in order to place people in a shared virtual environment as avatars. This paper describes a 210 participant study focused on behavioral measures that compares multiparty interaction in videoconference and embodied VR across a range of task types: a factual intellective task, a subjective judgment task and two negotiation tasks, one with visual grounding. It uses state-of-the-art body, face and finger tracking to drive the avatars in VR and a carefully matched videoconferencing implementation. Significant behavioral differences are observed. These include increased activity in videoconference related to maintaining the social connection: more person directed gaze and increased verbal and nonverbal backchannel behavior. Videoconference also had reduced conversational overlap, increased self-adaptor gestures and reduced deictic gestures as compared with embodied VR. Potential explanations and implications are discussed.

Highlights

  • Videoconference, the dominant medium for remote meetings, uses video cameras to provide remote participants with a 2D, screen-based visual connection

  • Contributions: As far as we are aware, this paper reports on the first large scale comparative study of behavioral patterns of triad interaction across videoconference and embodied virtual reality (VR)

  • Participants in VC spent significantly more time looking at their interaction partners than in VR across all tasks, on average, 56% more time

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Summary

Introduction

Videoconference, the dominant medium for remote meetings, uses video cameras to provide remote participants with a 2D, screen-based visual connection. Embodied VR, an emerging alternative, uses motion tracking and VR headsets to place participants in a shared 3D environment This immersive 3D experience is more similar to face-to-face interaction, at a lower fidelity, and it is important to understand how it impacts the collaborative experience. This paper describes a study comparing people’s behavioral patterns across the two media and over a set of four tasks spanning different elements of workplace meetings It builds on a long standing interest in how the affordances of communication media support various tasks [14, 19, 61]. Conversation is a collaborative process in which meaning is incrementally constructed together It relies on both coordination and communication across verbal and nonverbal channels. It is postulated that the increased verbal communication is a compensation for visual grounding that is less effective than in face-to-face settings [20]

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