Abstract

In this study, the similarities of the design process between video game level spaces and the architectural designprocess, as a spatial production, and the methods that can be used will be examined. In this context, the issue of videogame level design will be discussed, the architectural representation techniques and methods, including the softwaresused in these level design process will be shown. The basic design tools in architecture will also be examined in thissense and the techniques of use in level design will be explained with examples. An architectural design processapproach in level design will be explored, and methods similar to architectural design process and representation toolsin level design will be explained. To be able to understand the design process similarities for both architectural designsand video game level designs, a system will be tried to be revealed with an architectural approach.

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