Abstract

Introduction. The concept of “deep media” offers a valuable perspective on understanding modern media, with video games particularly noteworthy for their immersive and interactive nature. Relevance. Given the growth of the video game industry and its intersection with media, ethical and regulatory inquiries are pertinent, especially in light of events like the russian-Ukrainian war, where military-themed video games play a role of resistance in information wars. The purpose of the study is to substantiate the role of video games as deep media during the russian-Ukrainian war. Methodology. Employing scientific literature analysis, terminological scrutiny, comparative and cultural analyses, alongside examination of visual and textual aspects of computer games depicting the war. Results. The study scrutinizes the concept of deep media and identifies challenges surrounding the use of video games for resistance amidst information warfare due to russian aggression in Ukraine. Video games depicting the invasion serve as platforms for information dissemination and counter-propaganda. Leveraging video games as deep immersive media necessitates careful regulation, given their roles as cultural artifacts, tools of mass influence, and commercial products. Ethical and regulatory frameworks are vital for governing game design in media landscapes. Conclusions. Video games exhibit characteristics aligning with deep media, capable of captivating audiences, conveying complex narratives, and shaping cultural discourse. The convergence of media and gaming industries underscores the need for regulatory oversight, balancing artistic freedom, commercial interests, and public values.

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