Abstract
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games. This paper examines whether playing video games is positively related to creativity, with a focus on adults' creativity in the workplace. Furthermore, it was posited that this link could be explained through the mediating effect of Psychological Capital (PsyCap). Using a cross-sectional design (N = 370), the results show a full mediation of the link between the frequency of playing video games and creativity, through optimism: playing video games is positively associated with higher optimism, which in turn is associated with more creativity in the workplace.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.