Abstract
In virtual reality, augmented reality, or animation, the goal is to represent the movement of deformable objects in the real world as similar as possible in the virtual world. Therefore, this paper proposed a method to automatically extract cloth stiffness values from video scenes, and then they are applied as material properties for virtual cloth simulation. We propose the use of deep learning (DL) models to tackle this issue. The Transformer model, in combination with pre-trained architectures like DenseNet121, ResNet50, VGG16, and VGG19, stands as a leading choice for video classification tasks. Position-Based Dynamics (PBD) is a computational framework widely used in computer graphics and physics-based simulations for deformable entities, notably cloth. It provides an inherently stable and efficient way to replicate complex dynamic behaviors, such as folding, stretching, and collision interactions. Our proposed model characterizes virtual cloth based on softness-to-stiffness labels and accurately categorizes videos using this labeling. The cloth movement dataset utilized in this research is derived from a meticulously designed stiffness-oriented cloth simulation. Our experimental assessment encompasses an extensive dataset of 3840 videos, contributing to a multi-label video classification dataset. Our results demonstrate that our proposed model achieves an impressive average accuracy of 99.50%. These accuracies significantly outperform alternative models such as RNN, GRU, LSTM, and Transformer.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.