Abstract

Interactive storytelling systems usually adopt computer graphics to represent virtual story worlds, which facilitates the dynamic generation of visual content. However, the quality of the images and motion produced by these systems is still inferior compared to the high quality experience found in live-action films. Interactive rates in photorealistic rendering for the film industry will not be possible for decades to come. A promising alternative is the replacement of 3D virtual characters with video sequences with real actors. In this paper, we propose a new method for video-based interactive narratives that uses video compositing algorithms that run at truly interactive frame rates. The proposed method is consistent with plots that are generated by nondeterministic planning algorithms. Moreover, we propose a system of artificial intelligent agents that perform the same roles played by filmmaking professionals. A user evaluation of the proposed method is presented. We believe that future improvements of the techniques proposed in this paper represent an important contribution to the quest for new and more immersive forms of interactive cinema.

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