Abstract

BackgroundRugby league is a high-intensity collision sport that carries a risk of concussion. Youth athletes are considered to be more vulnerable and take longer to recover from concussion than adult athletes.PurposeTo review head impact events in elite-level junior representative rugby league and to verify and describe characteristics of X-patchTM-recorded impacts via video analysis.Study DesignObservational case series.MethodsThe X-patchTM was used on twenty-one adolescent players (thirteen forwards and eight backs) during a 2017 junior representative rugby league competition. Game-day footage, recorded by a trained videographer from a single camera, was synchronised with X-patchTM-recorded timestamped events. Impacts were double verified by video review. Impact rates, playing characteristics, and gameplay situations were described.ResultsThe X-patchTM-recorded 624 impacts ≥ 20g between game start and finish, of which 564 (90.4%) were verified on video. Upon video review, 413 (73.2%) of all verified impacts ≥ 20g where determined to be direct head impacts. Direct head impacts ≥ 20g occurred at a rate of 5.2 impacts per game hour; 7.6 for forwards and 3.0 for backs (range = 0–18.2). A defender’s arm directly impacting the head of the ball carrier was the most common event, accounting for 21.3% (n = 120) of all impacts, and 46.7% of all “hit-up” impacts. There were no medically diagnosed concussions during the competition.ConclusionThe majority (90.4%) of head impacts ≥ 20g recorded by the X-patchTM sensor were verified by video. Double verification of direct head impacts in addition to cross-verification of sensor-recorded impacts using a secondary source such as synchronised video review can be used to ensure accuracy and validation of data.

Highlights

  • Rugby league is a high-intensity collision sport that carries a risk of concussion

  • The purpose of this study is to (i) determine the rate at which sensor-recorded impacts using the X-patchTM are verified on video review of game footage, (ii) document the number of video verified direct head impacts that are not recorded on the sensors, and (iii) describe and compare playing characteristics and gameplay situations of video-verified direct and indirect impacts over a season of play in a squad of elite-level youth rugby league players

  • A further 636 triggered events were removed due to two players placing the sensor in their sock after it became dislodged leaving a total of 1966 triggered events with peak linear acceleration (PLA) ≥ 10g during gameplay

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Summary

Introduction

Rugby league is a high-intensity collision sport that carries a risk of concussion. Youth athletes are considered to be more vulnerable and take longer to recover from concussion than adult athletes.Purpose: To review head impact events in elite-level junior representative rugby league and to verify and describe characteristics of X-patchTM-recorded impacts via video analysis. Rugby league is a high-intensity collision sport that carries a risk of concussion. Youth athletes are considered to be more vulnerable and take longer to recover from concussion than adult athletes. Rugby league carries a risk of concussion due to its high intensity and frequency of collisions [1]. Sideline video review has become increasingly common in professional sports for identifying head impact events and potential concussions. The National Rugby League (NRL) has incorporated a Head Injury Assessment (HIA) process that uses sideline video review as a method to identify direct head impacts and potential signs of concussion in players. During the 2014 season, the incidence of suspected concussions based on the use of this process was 24.0 per 1000 NRL player game hours [13]. The incidence of medically diagnosed concussions following the use of this process was 8.9 per 1000 player game hours [14]

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