Abstract
In today’s world where technology develops rapidly and young people keep up with this technology, students should both improve their digital literacy and make their learning permanent. Digital storytelling is also a method where the student is active in the learning environment and improves his technological literacy. The present study aims to investigate the use of digital storytelling method in values education in primary school fourth grade. The study was conducted with a case study design, one of the qualitative research methods. The participants of the study consist of 31 students studying in the fourth grade of a primary school in the northwest of Turkey in the spring semester of the 2018-2019 academic year. The data were collected through observations, semi-structured interviews with students and teachers, products produced in the digital storytelling process, and the diaries kept by the second author and students. The descriptive analysis method was used for the analysis of the data. The data obtained in the digital storytelling stages were analyzed using students’ products, video recordings, observations, and the diaries kept by students and the second author while the data obtained from the interviews were analyzed by showing themes, sub-themes, frequencies, and percentages in tables. As the results indicated, the students expressed that their use of technology and story writing skills developed during the digital story process and that they liked dubbing and the picture drawing processes but experienced difficulties due to not being equipped. In addition they underlined that the story presentations allowed them to reinforce and internalize their knowledge about the value of justice.
Highlights
Values are all the judgments emphasizing unity, order, collective consciousness, and decency, and creating a social reflex in situations that may lead to chaos (Kılınç & Akyol, 2009)
The present study aims to investigate the use of digital storytelling method in values education in primary school fourth grade
As a result of data analysis, the findings were analyzed under two headings: findings regarding the digital storytelling method and findings regarding the value
Summary
Values are all the judgments emphasizing unity, order, collective consciousness, and decency, and creating a social reflex in situations that may lead to chaos (Kılınç & Akyol, 2009). Individuals’ understanding of society’s self-control system will benefit them in their future lives (Tepecik, 2008). Achieving all these is only possible with an effective values education (Tokdemir, 2007). Values education is very important as it offers a positive model to society, ensures the integration of individuals in a society, improves individuals and society, and guides them towards correct and positive attitudes (Gülmüş, 2015). Methods, and techniques such as modeling, positive and negative reinforcement, games, simulations, role-playing, and discovery learning are used (Aslan, 2011). With the developing technology, it is possible to use methods, and techniques supported by technological devices in values education as well as in other educational processes
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More From: International Journal of Education and Literacy Studies
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