Abstract

s / Journal of Equine Veterinary Science 33 (2013) 321-399 393 and management. The game provides students with an opportunity to learn some of the basics of horse management, sport and science, and users can work towards owning a “virtual” horse with which they can compete at different events (racing, showing, plowing, pulling, etc.). Users can customize their own avatar and choose from a wide range of horse breeds and disciplines. Course material is covered through practical game tasks (identifying parts of the horse, tacking up, feeding the horses), and is assessedbyquizzes thatmustbe completedbeforeusers can advance levels or play games. Challenges to the game development include technical aspects to ensure the game is available on hand-held devices and online, and ensuring that learning objectives in the course are met.

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