Abstract

This study aims to evaluate the effect of a metaverse-based emergency nursing education program (MEEP) using V-story on nursing students. The MEEP included a five-hour orientation session, team-based case analysis, and role-play scenario writing and demonstration. In September and October 2021, the MEEP was used on 72 third-year nursing students from one college who had been simply divided into a control group (n = 38) or an intervention group (n = 34). Results indicated no significant difference in clinical competency between the two groups (t = 1.82, p = .073), but communication and nursing processes, which are sub-factors of clinical performance, significantly improved in the intervention group (t = 2.93, p = .005; t = 2.25, p = .027). No significant difference in problem-solving efficacy was found (t = −0.60, p = .549), but the intervention group reported significantly higher learning satisfaction (t = 2.48, p = .016). The study suggests that nursing education programs utilizing the metaverse should be developed on various topics.

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