Abstract

Graphical models of natural objects have become increasingly complex and sophisticated. Although researchers have made significant progress in modeling complex objects in the last decade, representing human hair realistically continues to challenge us. It presents problems in all aspects of computer graphics technologies, such as shape modeling, manipulation, rendering, and dynamic simulation. The article introduces a hair-designing system. Based on the cluster hair model, this designing tool provides a rich set of functionality for interactive hairstyle design in two levels of abstraction. The system is more powerful, and at the same time, more convenient and efficient for hair styling and manipulation than previous modeling systems. We can divide existing hair models into two categories: explicit geometric models and volume-density models.

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