Abstract

Exergaming and wearable devices have been implemented successfully in PE classes. It can potentially increase motivation for physical activity and participation in PE classes. Exergames showed to have a positive influence by increasing the physical activity among inactive children during PE classes. The popularity of wearable devices among students undoubtedly increase its usages in PE classes. However, what remains unknown is whether the implementation of these devices at the same time (exergames and wearable devices) can help in promoting and embedding “quality” in PE classes.

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