Abstract

In this proof-of-concept study, we assessed the potential for immersive virtual reality (VR) to measure transfer following strategic memory training, and whether efficacy and transfer are increased when training is complemented by practice in an immersive virtual environment. Forty older adults with subjective memory complaints were trained with the method of loci. They were randomized to either a condition where they practiced the strategy in VR (n = 20) or a control condition where they were familiarized with VR using a non-memory task (n = 20). Training efficacy was measured with word recall, and transfer of the training benefit was measured with a recall task completed in two VR tasks (primary outcomes) as well as a self-report memory questionnaire (secondary outcomes). Testing was administered before (PRE), midway (POST 3), and after (POST 6) training. Participants improved their scores on word recall. Regarding transfer measures, participants improved their performance in the two VR recall tasks but not on the self-report memory questionnaire. No significant group effect was observed. Improvement was found when comparing PRE to POST 3 with no further improvement at POST 6. Thus, strategic memory training improved the memory of seniors with memory complaints on word recall and a transfer task relying on a VR scenario that resembles real-life. However, no evidence supporting an increase in transfer effects was found when enriching training with VR memory exercises.

Highlights

  • One of the primary concerns for older adults is age-related memory loss, which is targeted by cognitive intervention programs to reduce the impact of cognitive decline

  • Participants were assessed before training (PRE), and after three (POST 3) and six (POST 6) training sessions with one measure of training efficacy, three measures of context transfer, two virtual reality (VR) tasks and one self-report scale

  • Our findings indicate that providing a low dose of strategic memory training to older adults with subjective complaints leads to increased performance on VR memory tasks, which were used here as measures of transfer

Read more

Summary

Introduction

One of the primary concerns for older adults is age-related memory loss, which is targeted by cognitive intervention programs to reduce the impact of cognitive decline. The ultimate goal of cognitive training is not to improve memory for words learned in experimental contexts, but to transfer and improve memory in everyday life. There are different types of transfer: Content transfer refers to improvement of cognitive abilities or tasks that use cognitive processes that are similar to those that were trained. The lack of clear evidence for transfer in real-life has been raised as one of the major limitations for recommending cognitive training as a tool to reduce the impact of cognitive decline in older adults (for a statement, see Max Planck Institute for Human Development and Stanford Center on Longevity, 2014)

Objectives
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.