Abstract

The prop-based 3D virtual object manipulation method is widely used for interaction in Augmented Reality (AR) due to its convenience and flexibility. However, when the represented virtual object is different from the physical prop, the look and feel of the object are not well aligned. To address this problem, we present a dynamic finger remapping approach to creating a visuo-haptic illusion that dynamically adjusts the presented virtual hand posture to fit different sizes and shapes of virtual objects in AR. The finger movement toward a physical prop is synchronously remapped to the movement of the virtual fingers towards the corresponding virtual object. We developed a system that enables users to perceive consistent visual and tactile feedback while grasping and releasing various virtual objects represented by a physical prop. We conducted a user study to explore the effect of this visuo-haptic illusion on the perceived size of virtual objects, setting the sizes of the rendered virtual object and the physical prop as independent variables. We found that the perceived size of a virtual object varied with its rendered size in an almost linear fashion, while the physical prop size did not significantly affect the perception. We also conducted a second study to compare our system with a current prop-based method on virtual object manipulation. The results indicated that the remapped hands could effectively improve the realism and naturalness of the experience.

Highlights

  • Augmented Reality (AR) technology creates a seamless connection between physical and digital worlds, and supports natural 3D interaction with virtual objects [1]

  • The average absolute residual error of Dperceived regarding Dvirtual ranged from 4.89mm to 6.05mm. These results suggested that dynamically remapping the fingers could effectively help participants perceive the different sizes of virtual objects, regardless of the diameter of the physical prop or the virtual model

  • The first user study explored the influence of providing such visuo-haptic illusion (VHI) on the perceived size of virtual cylinders with different rendered objects and prop sizes

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Summary

Introduction

Augmented Reality (AR) technology creates a seamless connection between physical and digital worlds, and supports natural 3D interaction with virtual objects [1]. A popular method to manipulate a virtual model in AR is using a physical prop with identical size and shape to serve as a real proxy [2], [3]. In this way, users can feel the expected tactile feedback from the prop when interacting with virtual models. The appearance of the physical prop and user’s real hands can be hidden in a pure virtual environment (VE) [6], [7], the situation is quite different in AR, especially using

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