Abstract

This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine. Video game engines not only allow the creation of video games but also the creation and navigation of in-teractive three-dimensional worlds. For this research, Roblox Studio has been used, a simple and intuitive program in which no previous programming skills are required. During the 2018/2019 academic year, a pilot experience was carried out with 53 secondary school students who were given the task of designing a virtual environment in which they had to include 3D models of the sculptural her-itage of the city of Santa Cruz de Tenerife. Before starting the experience, the par-ticipants answered a questionnaire to obtain a previous idea of the students' knowledge about the creation of video games. Once the activity was finished and in order to evaluate the result of the activity, the participants answered a final questionnaire. The students emphasized that after the activity they are more aware of the sculptural heritage of Santa Cruz and that they consider themselves capable of creating their own interactive worlds with Roblox.

Highlights

  • The diffusion of the sculptural heritage of a city has an interest in promoting tourism and education

  • The download and license of this graphic engine has always been free for educational uses; besides it is widely compatible with other video game engines and allows the incorporation of almost all file formats

  • 80% of the participants stated that they played video games, but only 11% of them said that they used a video game engine (Unity, Unreal, Roblox Studio, etc.)

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Summary

Introduction

The diffusion of the sculptural heritage of a city has an interest in promoting tourism and education. There are several professional video game engines, such as Shiva3D [24] which is very suitable to a 3D game design, Unreal Engine, which is among the most used and popular video game engines in the professional video game industry [25] Another example is CryEngine, which has an online library where the community creates and shares content, some free and some paid, to be used by users in their projects [26]. Unreal Engine [28], has a large part of the program with a visual programming language, that is to say, it is not necessary to write a code but it works based on preprogrammed blocks This type of block-based programming is being used a lot in education, especially to introduce children to programming

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