Abstract
Abstract The high proliferation of on-line gaming along with the high demands of availability of network resources, created the need for the development of Cloudified services that will augment computation capabilities of mobile devices. To this end, this work elaborates on the design, the development and the comparative evaluation with other similar models, as well as with real-time comparisons through emulators, of a process-offloading scheme that is based on a mobile opportunistic cloud computing approach. According to the proposed approach, each mobile device with access to interactive -delay sensitive- multimedia content (i.e. online gaming with processing power requirements) exploits several network-centric parameters, by using Nano-Mobile Data Centers for an interactive, collaborative and real-time manipulation of the available resources. The communication and the social context is used by the mobile nodes with other communication related parameters, towards achieving the efficient execution of the offloading process in order to support adequate quality of service. The proposed scheme allows interactive mobile users to efficiently exploit their resources, while the processes that cannot be locally handled (by each device), are effectively offloaded. The scheme aims at prolonging the lifetime of each mobile device and maximizing the efficiency in running context interactive applications. The efficiency of the proposed scheme is validated through comparative performance evaluations with other similar schemes, indicating the level of the mobile nodes lifetime extensibility that is offered, in contrast to existing approaches.
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